nice concept here! i liked that you made the collection of ammo an active part of combat - it's interesting balancing my fire between the infinite lightning and the more powerful bomb. additionally, the visual effects are incredible- really good vibe from this game. i do think the enemy ai can feel a bit frustrating- there doesn't seem to be much of a spawn radius, and enemies can clump up- it's hard to tell when engaging in a fight if you're getting killed quickly. the versatility in enemy types is really impressive though! and matches the player's toolkit quite well