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Oh I am a HUGE fan of a little creature. The game does not have an official mechanics for pets, so feel free to invent your own! The only thing I would note is that a lot of domesticated animals are extinct in this world -- cats and dogs are still around, and bird and bugs, and of course all forms of CRAB. But please, go wild! I'm excited to see what you do! 

These are the ideas I had for pets. Do you think they are compatible with the rest of the game?

  Every pet must be kept happy. You must play with your pets at least once a day, they must be fed and given water and they must be given affection. If you are not kind to your pets 1: Their special abilities will stop working for a minimum of three days. 2: They will run away.

  The specifics of how much care your pets need is up to the GM. Pets should make the game more fun not tedious, but they should not be an after thought either. These are pets not magic swords. If you want to give your friends a magic sword don't give them a dog.

  Seas king. (Jellyfish): Crabs will be hesitent to attack if they see you have one as a pet. They must be submerged in water at all times. The water must be cleaned or replaced once every three days or it will die. They must be fed crab meat or they will die.

  Failed star. (Fire cat): Super affectionate and fluffy. Will attack anything that moves. They eat wood. If over fed they will burst into flames until the excess food is burned. Rather than hair balls they cough up charcoal.

  Star chip. (Ice cat): Will only bond with one person. They will always help that one person. May help someone they have not bonded with if they feel like it. Hates water. They can freeze small bodies of water in muntues. Will freeze your canteens. A blessing and a curse to have in a desert.

  Clay doomling. (Rabbits): Can predict attacks, but not other forms of danger. They are very fast diggers, but their holes tend to be small.  If neglected for 12 hours, turns into a spirit and tries to kill you every few hours two or three days. If it fails to kill you in a few days it will run away. It can be turned back to normal if given a nice gift.

  Phoenix. (Toucan): Is immune to fire. Can fly short distances. Their knife like bills can cut through almost anything. Phoenix are extreamly rare (toucans are going extinct). NPCs may try to attack you to steal it.

  Mimic. (Hermit crab): Crabs are less agressive. Humans are more agressive. It can use almost anything as a shell.

  Tappy. (Pony): Can lead you to water (but can't make you drink). Can carry or pull far more weight than one would guess over long distances. Eats large amounts of food. Does not like mud.

  Rolly. (Cow): The entire spicies are all big goof balls. They can carry things, but won't. Despite being super friendly they are seen as lesser class pets and people may treat you differntly for having one. They will play with your other pets keeping them happy.

  Baby island. (Capybara): Adept at traveling across water. Can carry a decent weight across rivers and lakes. Can create small pools of water (that may or may not be safe to drink). Loves mud.

  Flower lantern. (Bee hive): Extreamly fragile! Flowers slowly grow around it. Some little furry wingged things grow out of it as well. The furry things are not dangerous and can be ignored.

  Song bird. (Cricket): Allows for long-ish range communication and the sending of secret messages.

   Cursed shadow. (Puppy): They don't know things are dangerous yet. They will gladly run up to a dangerous crab and try to make friends, if you don't keep a close eye on them. They may make NPCs more friendly.

  Old Dog. (Everyone knows what a dog is): Very good at finding things. They are slow and can not travel long distences without being carried. They weigh rougly thirty pounds. They don't require attention often, but always appreciate it.

  Rock: It is a rock. I have never seen a pet rock fail to do something, therefore pet rocks can do anything. Have fun with it.

  Fur goblin. (Opossum):  If you have a pet fur goblin clicky thives will be more likely to try stealing from you. Big heavy thieves. They like to steal. Most humans are afrid of them. Crabs will try to kill them on sight.

  Clicky thief. (Raccoons): If you have a clicky thief fur goblins will be more likely to steal from you. Small light thives. They like to steal. They are less likely to be caught stealing than fur goblins, but less likely to escape if they are cought.

  The rivalry between clicky thives and fur goblins is friendly and you can totaly have both as pets.

  I changed the names of the animals becuse I don't want you to be tied down by their real world counterparts (and I thought it would be funny). Song birds are like crickets in every way that them being crickets would be fun and not like crickets in every way that would make them not fun. In other words these are just guidelines. 

This is great! Honestly this is so cool and creative I'd rather bend canon slightly than say no to any of these. So go for it! In fact, you could make an argument that while "horses" and "cows" are extinct, tappies and rollies are NOT horses and cows, they just LOOK like horses and cows.  Pet capybara idea is SENDING ME