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(+2)

Thank you! I agree, the bullets are a bit hard to see, and we relied a bit too heavily on sounds to show damage. The UI was smaller, if you can believe it, at first, but the only thing we had time to scale was the health bar, since it was the most important. It still should have been bigger, though! I'm glad you liked the level design, it was fun passing it off between me and mangoez to make the big level we have. Different genre than I'm used to, too, which was neat to think about how our gameplay coincided with the level layout.