Thanks so much for the kind words and the feedback!
I definitely agree with the bit of feedback about slow being available sooner. I was actually tossing around the idea of having blobapults start with slow and removing damage from them entirely and making them a pure utility / mobility tower with a focus on slowing enemies.
I also was thinking about embracing the pinball aspect a little more with the map design. Currently, you really need to upgrade cannon range and projectile size in order to keep the ball going, but I think I might add some bumbers or something on the map that can keep the ball moving before you have those key upgrades.
Thanks for checking it out and thanks for showing it off on your stream ^^