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jSpeak

26
Posts
A member registered Dec 27, 2023 · View creator page →

Creator of

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Cool game! Too bad I'm bad XD

You can't fool me. This is a fromsoft game. No one else would fuck with the player this much.

Nice game, I like it! I couldn't get past level 3 though.

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Cool game! It's like a tower defense / tile puzzle game. I really enjoy the art, sound design, and atmosphere of it all.

I actually ended up playing through this game twice because I don't think I fully understood the game the first time. I think selecting meeps threw me off a little bit. There's a lot of stuff on screen emphasizing that selecting a meep is seemingly super important. There's this really nice animation that encircles the meep, it shows you the stats at the bottom of the screen, and it tells you that you can change meep selection by clicking or hitting space. All this lead me to believe that there was some important interaction that I wasn't understanding when it came to which meep I had selected. But it turns out that it's just a little bit of extra information that's kinda nice to have but not really core to the gameplay experience. It might just be a me problem, but I would consider de-emphasizing this mechanic somehow. It feels like a bit of a red herring for understanding how the game work.

Also, I think it might be worth it to only use one trap type. There is a bit of variety here and I think it just adds confusion when it trying to understanding all the important components on the screen.

Overall, well done! This is a really cool game.

Cute little game. I really like the art. One suggestion - I think there needs to be a reason not to spam click. Maybe shooting a bubble increases your bubble bar slightly? This way you're incentivized to aim carefully and not spam click.

Thanks a lot!

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First thought - that button animation is absolutely beautiful lol holy crap.

I appreciate the inverted aiming, it's a clever way to prevent you from using your cursor trivializing aiming.

I think the camera controls might be a little unnecessary and add unneeded complexity. I think it'd be ideal if the room just fit on one fixed screen.

Controlling the drone shots feels a touch beyond comprehension. I agree with Rakudajin that it probably needs something to assist with understanding where your shots will end up. It could be a limited aimline, or maybe it's reducing the possible angles for a drone shot. If the turrets clicked into place into, say, 16 possible angles instead of being totally free form, it could give the player a starting point for making adjustments each attempt. It becomes hard to iterate when the slightest change in shot angle results in a widely different outcomes.

Overall, well done! I think this is a really cool game. I also really like the music, it really fits the game.

Thanks for the kind words! I'm glad you enjoyed it ^^

Yeah I think it definitely has the problem of being a little unintuitive considering some mechanics work pretty differently from other TD games. I think the cannon does scale better than the other 2. And I'm currently thinking I want to emphasize the blobapult as more of a support/mobility tower. I'm thinking maybe make the slow upgrade more immediately accessible and reduce it's damage a bit so its role is more clear.

Thanks for checking it out! I appreciate the feedback.

Thank you!!

Thanks for playing and thanks for the feedback!

Yeah I agree that it can be hard to understand where towers should go. I was considering giving an option to replace them but I also like the finality of decision making. Some of the key upgrades definitely need to come down, I agree.

Thank you! Glad you enjoyed.

Thanks so much!

This is a great idea and well executed. Well done!

Sometimes it feels like the avoiding the buzz-saws is out of your control. Maybe they should spawn back in the same time you spawn back in so the timing is consistent each attempt.

Clever idea for a puzzle game. Kind of reminds me of a sokobon style game. I think the ghost should be able to just move through walls. I ended up going through the maze in level 2 as the agile dude only to find a locked door and would have had to walk all the way back out. Being able to assess the situation in ghost mode would have helped figure out what I should be focusing on next.

This one is great lol. It's oddly relaxing and addicting. I love the character death animations. Good stuff.

If you get your rock rolling down a hill it can get stuck slowly creeping down and never really settling so you basically get stuck there.

Really clever movement mechanics!

Wow.. this game made me pretty emotional. You're touching on some really powerful concepts and I think you did a good job at communicating them through this art piece. People shape us and we shape others. We are all weapons. Not necessarily destructive ones, we can be forces of positivity as well. As you move through life, wield yourself wisely, and be wary of how others wield themselves. Great job!

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What a cute little 3d platformer! It's a little reminiscent of the old Rare n64 games. The dialogue had me cracking up lol. Really nice work!


I would recommend locking the cursor in the game window. It makes it really hard to play on a multi-monitor setup.

i love bein' a friggin knif

Lol this is such a hilarious concept. Well done!

I immediately starting grinning when I realized what the concept was. Super clever idea! I ran into and issue where hitting space bar would launch my host guy from a previously dead crew mate instead my active one.

Daaaang, this is so good! I love the concept, art, and that spazzy little cannon animation. Sound design is top notch too.

Really cool! I think the tutorial level was a great introduction to all the mechanics. The emphasis on speed running can give it lots of replayability. I like the characters, too!

Interesting game! I like how the protruding bit on the enemies can turn on a dime, forcing you to really pay attention to their patterns and behavior.

Interesting game! I like how the protruding bit on the enemies can turn on a dime, forcing you to really pay attention to their patterns and behavior.

Really cool game! There's a great sense of urgency that keeps it engaging. I love how it fits the theme and I love the art and color palette.