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Thanks for the comment, I'll get right on these. I missed the setting for disabling the max on the number box, and I naively assumed all ports were 4 digits long...


Also, when you say "a mode where you rotate in ground view the same as not in ground view" I assume you want YZ (looking up and down) rotation to be locked, right? Looking up and down would look super strange if up was out of sight. And by "vertical looking" I assume you mean looking ana and kata, or what up and down look like in ground view? If so yeah I can add that.


I could add a separate mouse sensitivity option for focus mode, but I don't really see the point. You know you can change the mouse sensitivity with /mouse_sens right? I find it pretty easy to move my mouse slowly, but alright.


Lastly, how would you twirl/XW rotate with the new ground view mode?


As I'm publishing this message, I have most of these features done already. (I work fast)

(1 edit)

By vertical looking I'm referring to looking up and down (YZ), so left click and moving mouse up and down or scroll wheel. Otherwise there would be no way to look up based on my suggestion.

Twirl would work how it does in both normal and ground view, left click and move mouse side to side.

I'm saying that there should be a way to make it so that in normal view the compass direction you face changes in the exact same way that it does in ground view by default (+YZ). Of course only as an option not by default.

ohhh I thought you meant the exact opposite

the simplest way to explain would probably be to imagine that every time you move the mouse you go into ground view before doing it and then just add a way for you to turn YZ