A really fun game! The art, animations, music and sound effects were phenomenal! In terms of just looks and sounds, the game already seems complete. But a lack of a tutorial really hurts as it is quite confusing to play. A settings menu would also be great to turn down the music as it is a little loud. I liked how you mentioned your team had limited experience with Audio, but also how your team only has one person, which is Paige
Some of the numbers were a little hard to see initially, specifically the 2 and the 5.
While counters are nice, it feels like there is too many of them, a total of 7 different weapons that each have different strengths and weaknesses. With the lack of a tutorial, I had to look through the GDD to understand that direct counters (from the arrow to the weapon) were not the only things to look out for, and that the number of arrows in a clockwise direction also matter. This was very confusing initially, as I did not know why specific weapons, like Boxing Glove vs Spear resulted in the Boxing Glove winning, despite them not being next to each other.
The rank of the card seems to be a little irrelevant unless for counting points, as I expected a rank 5 card to destroy a rank 1 card, but they simply just draw, and in the Count Cards modifier, the rank doesn’t seem to matter at all.
I don’t really mind the RNG nature of the game, but involving some skill, or agency that the player has to win would be great. As currently, it’s more of if you can guess what the enemy might have.
Still a really great game for a 2 week game jam! I saw that you included a total dev time, which was a nice detail! Great work!