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(1 edit) (+2)

Interesting combat system, sick vibe, but dang did it feel like fights dragged on. Not in a boss fight-y long and strategic way either, just kinda irritating because they just required the same sequence of actions over and over with no variance. Block the spider, aoe the oilmancer, etc. over and over. Would've benefitted from some more attack variety on the fights to break the constant cycle. I like the premise a lot, but it just dragged on a little long for my tastes. Since it seems y'all do have plans post jam, might I recommend having more than one party member? Game would really benefit from some team-based strategy and synergy so there's more to do beyond the basic "Here's my one guy, it's turn three, so I block now." Do quite like using the wheel to negate some enemy damage, that's a cool mechanic. Little odd it doesn't apply to summons, but not too crazy or anything. Really solid game. Story was funny, like the (legally distinct) doctor, art was fitting and an enjoyable aesthetic.

(+1)

We did intend to add more stuff, but as it turns out, coordinating 5 people to work on the same thing is quite hard. Glad you enjoyed the game, tho!

we shouldve added haus as a party member 💀