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Game Dev is a marathon, not a sprint. ;) Otherwise, cluster of bugs. :)

I mean, I started mine I think around same time as you, but 1. my format was confusing so spent a year elaborating the story a bit and breaking into digestable chunks more or less.:) and 2. Daz Studio takes a bit to render even with fancy video cards. :)

Sometimes I even have to stop and fix a bug that arises because of how I fixed something else, so…I get the slow pace.:)