My thought for ignoring the TL folder might not be a good idea. As I have come up with a few in the last few hours where I made a tag mistake (a { or } got deleted by accident)
Dana Haywood
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Thank you for the response. Basically, I should run Lint before I run Generate Translations. ;) Once I got rid of the TL folder temporarily, Lint was able to capture the lines that were causing a problem.
Is it possible to just have your Linter just ignore anything in TL folders? Because if it checks through the code and go “Hey, we are having a problem parsing the line”, the moment you fix it, you got to generate a new translation anyways because Renpy will change the translation id and require you to create a new one. :)
jw “{if tempcallb}[tempchar]{else}[rw]{/else}, {if tempcallb}take a search party to find our missing {if len(templist)>1}wolves{else}wolf{/else}{if not tempcallb}secure the premise”
mc_t “”” An eldritch wave crashed into the wards!
Some slipped through...
{if eldbool}But I seemed to be fine{else}Ugh, the headache from that{/else}
“””
Having two issues:
The main one is Lint is crashing Renpy (not when I launch the Game itself, but when I am trying to Lint). I would get an error message of:
While running game code: File “game/defines/inline_conditions.rpy”, line 483, in add_conditional_tags raise Exception(“ERROR: Closing {/else} tag without corresponding {else}”) Exception: ERROR: Closing {/else} tag without corresponding {else}
With a whole bunch of lines without telling me what Rpy file and what line this error was reported from, I searched for {/else} throughout the entire project. I did make some changes to add {/else} where appropriate that I somehow missed, but to no avail. Now if I build and launch a game, not getting this crash.
So I tried to use the lint and the Launcher (tried 8.2.4 and 8.3), which gives this exception. However, the custom.txt gives this line:
Exception when trying to add inline Python linting: cannot import name ‘parse_general_expression_ver1’ from ‘store’ (unknown location)
In my Renpy build section, there is Windows and Linux. I believe Tom have those there in case you only want a Windows build or only want a Linux build. When you open a PC zip, it has both an exe and sh (Windows and Linux executables).
I believe it would work fine on Linux because Tom builds, tests, and builds on a Linux machine. macOS, it is a hit and miss. So likely, you would only need PC to handle both Linux and Windows machines. :)
I actually had it on half-opacity after I was alerted to that. To answer your question, the full is dark enough. One thing you can similar to games with “Brightness Check”. Since label splashscreen is like any other label except it plays first, you can use it to show a screen. Maybe a screenshot with text textbox opacity at 0, 50, 100 (I think it would be 0, 0.5, 1 in Renpy), and each one would set an initial value for players, and they can adjust it later in settings. :)
https://darkenvisuals.itch.io/fireoflife
The game follows your adventures entering college when meeting the supernatural for the first time (different types of protagonists' identities available). Soon, your face with a new student who draws you into their mystical eyes! Surviving the semester never seemed more challenging than when you see the literal fire in someone's eyes.
The previous version was a mess, so I converted to Ren'Py to fix some of the issues. Now,
https://darkenvisuals.itch.io/fireoflife
The game follows your adventures entering college when meeting the supernatural for the first time. Strange things have occurred before, but now, you meet someone special who draws you in a way that shouldn't be possible. Surviving the semester never seemed more challenging than when you see the literal fire in someone's eyes.
A demo is available with Chapter 1, and the others are on sale via itch or Patreon. :)