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(+1)

Impressive spritework! Loved the music, theme and designs, too. The idea for the "wheel of (mis)fortune" is pretty novel, but here it was either making the boss fights nearly impossible or achievable, while not really augmenting gameplay :')

I didn't get to finish the game because it crashed when trying to respin the wheel on the final boss, and the previous two were too brutal (not a negative on the game), but what I saw so far was really great.