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Dodging in this game feels nice! Making a bigger impact for when the boss is hit, like some particles would make this game pop!

The controls are very weird (the controls feel responsive but the control scheme was a bit hard to figure out) with having to attack with the arrow keys, took me a bit to realize and the little rythm part was confusing? Altough a cool idea, it messes alot with the games overall flow,  "We also added a spin-based rhythm game that occurs three times during each boss fight, where you type WASD or Arrows in a circular pattern to unscrew the bosses core." vissually id did not really look like unscreawing the core but its a cool idea that could have been incorporated a bit more smoothly, and more in the players control. Maybe the boss breaks down and you can do that attack to deal alot of damage! Taking damage during that sequance also felt unfair for the first time since i was not expecting it!

The game looks and feels really nice, the idea of sliding down is really cool too.

Good job!