Thank you very much for playing ;D
I was not planning on working on it post jam, but thanks for the comment <3
I just had to play the game with that cover art.
And it was actually pretty fun. The controls feel really good, especially the jump. Dodging is fun.
As MaoriG already mentioned the throwing system could have been executed a bit better. But overall pretty nice.
Only thing I am not a fan of besides that is upscaling the pixelart.
Good job :D
The art is stranglely really cool and fun. How did you get the effect where only some pixels of the sprite get lit up when they interact with a light source, not sure if i ever saw that. Looks extremely cool
THe movment feels nice, the wheel changing after every sucesful hit and not every hit is also nice. Really fun music too.
The over the top vfx look amazing!
Good job!
The art is amazing!!!
But it is missing alot of telegraphing, could not get past the witch. The game is quite hard, might be a skill issue but its hard to tell which attack is gonna happen when the animations are not that eye catching and are fast.
The music is nice and the concept of you being the "Boss" is really cool :D
Good job
Fun but the controls do feel a bit janky and unresponsive? Its really hard to deflect the bullets so i just did not use that mechanic at all, the boss variety is nice.
The artstyle and the general feel of the game is quite nice. Feels raw, very motherfucking foul mouthed dialogue!
Good game and good job :D
I love when people use really limited color pallets and are extremely efficient and creative with them, this games art did the most it can with just 2 colors and a few shades of the said colors, when the gravity shits, it feels unfair cause the hands hit me :/.
You can chesse abit by constantly changing gravity cause most attacks do not predict where you will be.
More indicators would be nice, especially for the hands.
Good job!
This game is really bloddy fun, the dash is always JUST right. never too far, never too short. The movment feels very tight and precise. The game is super fast but the indicatiors work REALLY well so every attack that hits you feels like your fault and never the games fault. This was ALOT of fun, music was adrenaline rushing.
The art is quite simple but such a fast game that requires reflexes and having to dodge attacks cannnot work with a complex art style cause it would lose visual clarity.
Only criticism is that the game does not really follow the theme of the jam, atleast I didn't notice it, besides the word spin in the corner that could have been any other word (If i am missing something, pls tell me) :/
As a boss rush i think its perfect, as a boss rush with a theme of spin, not so much.
The game is JUST RIGHT in every aspect. Not too overwhelming, not too underwhelming. Amazing balance of the 2!
Amazing game, good job :D
Pretty solid game. If you put some particles in the game it would be a cherry on the top! The game feels nice control wise but some attacks just have little no dodge window, on the last boss you cannot tell what attack he is gonna do with that crystal, all looks the same?
Also like the twist of the last boss being the guy from the wheel room, very cool foreshadowing.
The first boss has an undodgable attack ??? Which i found quite annoying.
Other than that, the game is really good :D
Thanks for the criticism! No one has pointed out the hurt/dash thing yet, and you have a point, as for the collider thing, i think its in the game already but the diffrence when the laser is hovering over the boss is like 20% which is hard to notice. But yeah, i could have tweaked the turret and made it maybe have combos where when you shoot the boss it gets faster and reloads faster, but eh, missed oprotunity.
Thank you very much for playing my game, and the great feedback :D
Very cool concept, the mechanic has a high skill ceiling and the concept can be expanded to great lenghts.
The maps are really confusing, everything looks the same and a minimap would be of huge help. I think the bosses are a little bit too fast. You cannot escape them if they see you which is kind of annoying.
Overall very nice game!
Not sure how this game does not have more comments and ratings, this is HIGH ART.
The cutscenes and the coverart are BEAUTIFUL.
The main mechanic is EXTREMELY fun. Wish it was a little bit more expanded on, the third stage with the spiraling around that tube is quite a good use for the mechanic but does not serve much else than being a cool entrence to a boss.
The first boss was mighty confusing but and disorienting, the first map should have some kind of checkpoints so you can defrenciate the parts of the map even tough that spitting mechanic helps, it's not the best so it becomes quite disorienting.
The third dude looks like that gutalax cover
Amazing bloddy game. Work on it post jam pls this is a really really interesting concept and it can be expanded on quite alot!
Getting the machine gun to spin faster and faster until it stupidy fast is fun lol, the attacks are way too fast to dodge and its quite to see in that perspective of where the bullets will end up, the art before the match and the coverart look really good. The game has an oddly old feeling on it and i like that!
Some particles, a bigger map .and this game would be really good!
This game is really juicy. The parry mechanic feels amazing but the movment is super slippery and feels way too loose so i just did not move at all and just parried attacks, besides the movment feeling so slippery, everything else feels great!
The boss designs are nice and the music is quite adrenaline rushing!
Very nice game, the controls feel really good,snappy and responsive.bosses attacks are a definition of quality over qunatity, they don't have many attacks but the chain of attacks they do always feel unique and like a new thing to dodge!
Only thing i do not like is how flat the shooting and sword feel like, a louder stronger sound effect, some particles or animations would do the job and make this game feel really really good!