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Dadadev2

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A member registered 6 days ago · View creator page →

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Thank you very much for playing ;D

I was not planning on working on it post jam, but thanks for the comment <3

I think the colors are maybe too starutared (In contrast to the games gloomy and unsaturated color pallet), as well as the health and mana UI's being a pretty weird shape and angle?

I like le boss designs, a bit more indication on when you hit a boss would be nice, a bit more juice. 

The telegraphing is quite solid but as DadMakesGames already said, the UI is kind of distracting?

Also love the creepy artstyle of this game, very nice!

Thank you for the feedback!

The scrolling text and the menu are both problems of the UI scaling and they only work on 1920x1080 resoloution, every other scene scales with any resoloution. Sorry for that :p

Thank you for playing my game :D

Thank you for feedback and for playing :D

Ohhh that makes so much sence yeah. Thanks!

Thank you for playing :D

Thank you for playying my game :D

Thank you for playing!

Thanks for playing!!

Thank you for feedback and thanks for playing :D

Thank you for playing ;D

I just had to play the game with that cover art. 

And it was actually pretty fun. The controls feel really good, especially the jump. Dodging is fun.

As MaoriG already mentioned the throwing system could have been executed a bit better. But overall pretty nice.

Only thing I am not a fan of besides that is upscaling the pixelart. 

Good job :D

The art is stranglely really cool and fun. How did you get the effect where only some pixels of the sprite get lit up when they interact with a light source, not sure if i ever saw that. Looks extremely cool

THe movment feels nice, the wheel changing after every sucesful hit and not every hit is also nice. Really fun music too.

The over the top vfx look amazing!

Good job!

The art is amazing!!!

But it is missing alot of telegraphing, could not get past the witch. The game is quite hard, might be a skill issue but its hard to tell which attack is gonna happen when the animations are not that eye catching and are fast. 

The music is nice and the concept of you being the "Boss" is really cool :D

Good job

Fun but the controls do feel a bit janky and unresponsive? Its really hard to deflect the bullets so i just did not use that mechanic at all, the boss variety is nice.

The artstyle and the general feel of the game is quite nice. Feels raw, very motherfucking foul mouthed dialogue!

Good game and good job :D

I love when people use really limited color pallets and are extremely efficient and creative with them, this games art did the most it can with just 2 colors and a few shades of the said colors, when the gravity shits, it feels unfair cause the hands hit me :/.

You can chesse abit by constantly changing gravity cause most attacks do not predict where you will be.

More indicators would be nice, especially for the hands.

Good job!

This game is really bloddy fun, the dash is always JUST right. never too far, never too short. The movment feels very tight and precise. The game is super fast but the indicatiors work REALLY well so every attack that hits you feels like your fault and never the games fault. This was ALOT of fun, music was adrenaline rushing.


The art is quite simple but such a fast game that requires reflexes and having to dodge attacks cannnot work with a complex art style cause it would lose visual clarity.

Only criticism is that the game does not really follow the theme of the jam, atleast I didn't notice it, besides the word spin in the corner that could have been any other word (If i am missing something, pls tell me) :/

As a boss rush i think its perfect, as a boss rush with a theme of spin, not so much.

The game is JUST RIGHT in every aspect. Not too overwhelming, not too underwhelming. Amazing balance of the 2!

Amazing game, good job :D

Pretty solid game. If you put some particles in the game it would be a cherry on the top! The game feels nice control wise but some attacks just have little no dodge window, on the last boss you cannot tell what attack he is gonna do with that crystal, all looks the same?

Also like the twist of the last boss being the guy from the wheel room, very cool foreshadowing.

The first boss has an undodgable attack ??? Which i found quite annoying.

Other than that, the game is really good :D

Thanks for the criticism! No one has pointed out the hurt/dash thing yet, and you have a point, as for the collider thing, i think its in the game already but the diffrence when the laser is hovering over the boss is like 20% which is hard to notice. But yeah, i could have tweaked the turret and made it maybe have combos where when you shoot the boss it gets faster and reloads faster, but eh, missed oprotunity.

Thank you very much for playing my game, and the great feedback :D

God damn this is fun. The hammer feels very heavy and nice to use!

The more bullets are on the map it also feels like a disatvantage to the enemy!

Super nice and well executed mechanic.

Good job!

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This game has amazing ambiance.

Its really artistic. Good job!

Fun concept! Love how you can accidently shoot the pitch button and the music pitches up or down, the bosses got progressively easier tho :/

The hitboxes are also quite inaccurate and you can see that on the first boss.

Other than that, really cool take on the theme, nice game :D

The style of this game feels very much like a game that beyblade would make, not just cause of the spinning top but also the graphics, I wish that you took less damage when hit cause then going up close and doing melee damage would also feel balanced.

Fun concept!

I shall follow you so I can see if you ever decide to update it, good luck on the game if you do decide to work on it further :D

Honestly I think there is way too much controls, it is kind of confusing , i used the dash, the block(?) and the normal attack but i saw that there is ALOT of other things you can do in the game. So it was just very confusing, but it was playable with the ones that i used

Thanks for playing and thanks for the feedback!

Yup, most other gamejam projects weren't this ambitious and i never optimized a game besides the classic object pooling. Deffinetly have to work on that

Thank you for feedback and for playing :D

You, a friend that playtested also said that the first boss was the hardest, bad game balancing :/

Thank you for the feedback and for playing :D

The dash does not work if you don't have enough mana, which i hope is displayed correctly on other aspect rations, and if you want to retry the game, you can chesee the first boss by going around him in a circle :p (His hitboxes are not fair)

Thank you for the feedback and playing! :D

Very cool concept, the mechanic has a high skill ceiling and the concept can be expanded to great lenghts.

The maps are really confusing, everything looks the same and a minimap would be of huge help. I think the bosses are a little bit too fast. You cannot escape them if they see you which is kind of annoying.

Overall very nice game!

Not sure how this game does not have more comments and ratings, this is HIGH ART.

The cutscenes and the coverart are BEAUTIFUL.

The main mechanic is EXTREMELY fun. Wish it was a little bit more expanded on, the third stage with the spiraling around that tube is quite a good use for the mechanic but does not serve much else than being a cool entrence to a boss. 

The first boss was mighty confusing but and disorienting, the first map should have some kind of checkpoints so you can defrenciate the parts of the map even tough that spitting mechanic helps, it's not the best so it becomes quite disorienting.

The third dude looks like that gutalax cover

Amazing bloddy game. Work on it post jam pls this is a really really interesting concept and it can be expanded on quite alot!

The hylics inspired art styles goes super hard :D

The bosses are quite cool and the character designs are amazing.

Very very well done!

What a weird game lol, really unique and amazing entry. 

Things of feverdreams.

The nasty type art stlye fits the game super well. 

Beautiful

Getting the machine gun to spin faster and faster until it stupidy fast is fun lol, the attacks are way too fast to dodge and its quite to see in that perspective of where the bullets will end up, the art before the match and the coverart look really good. The game has an oddly old feeling on it and i like that!

Some particles, a bigger map .and this game would be really good!

This game is really juicy. The parry mechanic feels amazing but the movment is super slippery and feels way too loose so i just did not move at all and just parried attacks, besides the movment feeling so slippery, everything else feels great!

The boss designs are nice and the music is quite adrenaline rushing!

Thanks for the feedback :D

The first boss is the only one that does damage on collision (since he is a mellee boss), and yes the hitboxes on him are bloddy atrocious! others just have knockback with no damage to prevent cheese.

Very nice game, the controls feel really good,snappy and responsive.bosses attacks are a definition of quality over qunatity, they don't have many attacks but the chain of attacks they do always feel unique and like a new thing to dodge! 

Only thing i do not like is how flat the shooting and sword feel like, a louder stronger sound effect, some particles or animations would do the job and make this game feel really really good!

Ahh, if i knew this, the game would have been a ton more easier :p

It's things like thease that make the game easy for the dev but hard for the player.

Fell into the same trap... or whirlpool if you will...