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Your game was a whole lot of fun!!! We made a video covering our experience with it!!!

I loved the art work! Very good work from both Matsu and Jo!!! I imagine the spinning as we played was our character giving herself more momentum, but I was definitely picturing it as the robot bugging just briefly as she had been recovering from being discarded! Hahaha

There are a few things worth including that I imagine would really help to enhance the player experience!

Something I read already was the tokens dropping to the beat of the song! It would be a cool way to not only make it easier to keep track of the tokens dropping, but to encourage the player to enjoy the fantastic music that had been playing throughout your game! Great work on that by the way, Irony!

There were a few times my combo would drop despite me pressing the key around the same time I normally would, but I'm willing to chalk that up to a skill issue rather than a bug as it was pretty hard to keep track during combat at times! That being said, it might be worth having a toggleable option for the icon to be set somewhere other than above the player's head. It was difficult to see when those tokens were dropping at times when I would ascend into the sky! Hahaha

I really enjoyed the boss fights! I thought they were very well choreographed and, even after losing once, it was still a lot of fun fighting my way back to where I left off! The ballerina fight did feel just a bit long as I wasn't entirely sure how to strike her while she was spinning, so I pretty much just avoided her the entire time she would spin which ended up dragging out the fight whenever she chose to spin a few times in a row. If there's something to that fight that I just didn't figure out, my apologies! Otherwise, it might be worth considering lowering her health a bit.

It wasn't often, but there were a few times my character would get stuck in place. I wasn't sure if this was a feature where maybe my ballerina character had to regain her balance or something after I messed up too many times with the attack chaining, but I wanted to let you know that was happening in case it was a bug!

The health mechanic was really cool! I liked all the random chance there was in this as it wasn't unreasonably punishing and made each run feel just a bit different from the last!

I don't play a whole lot of games like this, so it often felt like there was a lot going on! I really enjoyed that!!! If I may offer another suggestion though, it would be nice to have some noise that lets the player know they've taken damage. With so much going on, I often didn't register I had taken damage so I would randomly perish and have to start a fight over. I'm willing to consider this a skill issue too, but thought it was also worth mentioning!

There was a lot to be impressed by in this game! It was a lot of fun discovering the tells for each boss, the random chance spins were a great choice to add in and make the game a little more unique for each playthrough, the music was very well written with a matching intensity for each fight, and the boss designs were all really cool!!!

Thank you very much for recommending that we play this, Akt0o! We had a blast!  You and your team did a really great job on making this as I imagine making a game like this can't be easy! I'm looking forward to seeing what you all come up with next! Thank you for taking the time to read this and thank you very much for making this game!

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Wow that's some feedback! I think its the most detailed feedback I ever got lmao, thanks!
Thank you for playing through the whole game!

There is a "hurt" sound for the player, sadly Its too "small" to be heard amidst everything else, I should have bumped the volume up. 

Linking the token to the music was an idea but we were short on time so we prioritized finishing the content itself.

You're right about the position of the socket of the tokens, I should have added an option to put it as a part of the HUD instead of a part of the "player".

In your playthrough you did encounter a few bugs :

- The character that gets stuck in place is a bug caused by the physics, its something I'll have to fix if we continue this project.

- At the end of the game you started a spinning animation right before the "picking up the flower" animation triggered, which cancelled both. So you didn't get the full animation of the ending.

Also I might have mixed up my right from my left when making the tutorial... I swear my IQ is at least of 5! I think...

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Hahaha I hope our feedback helped even just a little bit!

It's awesome that you handle feedback so well! I think it's a great trait to have when making games as it's really going to help you make even better games as you go on!

Whether you continue this project or not, I'm certain you've learned  a lot from this and really look forward to what you come up with next!

Don't sweat it too much on the time constraints, friend! This was a super fun experience! Whenever I leave a comment/review, I add whatever I can think of to improve the overall player experience in case developers plan on making post jam versions of their games or just want ideas to consider for their next games! Hahaha


Also... THANK YOU SO MUCH FOR PUTTING OUR VIDEO ON YOUR PAGE!!! I sent a screenshot to our editor and both of us are incredibly grateful for your kindness!!!