Thanks, I appreciate it. I had so many more things I wanted to add but a week isn't long. I thought it was interesting to see the similarities in our games but also the game design choices you made. I had a few "Darn I should have done that." moments hahaha.
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The ones that comes to mind:
- Queuing on plants. During the late game my dogs were dumb and would wonder around. For my game I didn't want the player to control the prairie dogs at all but if I could have made certain holes higher priority so that the player could make them move towards food sources that would have been good.
- Having them consume food over time is a good idea.
I had plans on setting up certain prairie dog watch outs which would call out when predators came close but yeah... ran out of time.