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Nice game, the concept is quite unique and the execution is great

The small problem is the gameplay tho, the basic "pulse" skill seems to be the only one worth using (in combination with the flag for the 2x damage), the rest are more for goofing around i think.

The heal heals you less than a multistrike form one of the higher level enemies hurts you and makes you defend an extra turn, in which you will probably miss one of the multistrike QTE presses and get hit with a 6*3 damage. But it's easy to hit QTE so i guess its fine?

Your own multistrike requires you to hit 3 QTE buttons and spend 3-6 energy, which seems kinda hard to use and you have to wait lot for the energy recharge.

The infect does relatively tiny ammounts of damage and takes too long for the 8 energy it costs (5*2-4 is just a tiny bit more than a single pulse)

It may just be me, or i am mabye too harsh, but the QTE seems like the most difficult part of the game and all the advanced skills just expose you to more of it or require you to hit more of them yourself. 

The fix (in my opinion) would be for the multistrike to do UP TO 3 hits, depending on how many QTE you hit, the same with defending multistrikes. Leave the enemy "single hit but multi QTE" like infect be the way they are. Then it's just a buff to the minimal damage the infect does, reduce the enrgy cost and mabye make it 6 turns on the higher level and we're balanced i think... 

This would also open up the room for a new skill (sweep or something) that does what the multistrike does now, but with, higher damage or crit chance, you know more of a risk/reward one.

Anyway great game othervise, surprisingly engaging (even made me write this rant).