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kawabungaitis

16
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2
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A member registered Aug 28, 2024

Recent community posts

Nice game, the concept is quite unique and the execution is great

The small problem is the gameplay tho, the basic "pulse" skill seems to be the only one worth using (in combination with the flag for the 2x damage), the rest are more for goofing around i think.

The heal heals you less than a multistrike form one of the higher level enemies hurts you and makes you defend an extra turn, in which you will probably miss one of the multistrike QTE presses and get hit with a 6*3 damage. But it's easy to hit QTE so i guess its fine?

Your own multistrike requires you to hit 3 QTE buttons and spend 3-6 energy, which seems kinda hard to use and you have to wait lot for the energy recharge.

The infect does relatively tiny ammounts of damage and takes too long for the 8 energy it costs (5*2-4 is just a tiny bit more than a single pulse)

It may just be me, or i am mabye too harsh, but the QTE seems like the most difficult part of the game and all the advanced skills just expose you to more of it or require you to hit more of them yourself. 

The fix (in my opinion) would be for the multistrike to do UP TO 3 hits, depending on how many QTE you hit, the same with defending multistrikes. Leave the enemy "single hit but multi QTE" like infect be the way they are. Then it's just a buff to the minimal damage the infect does, reduce the enrgy cost and mabye make it 6 turns on the higher level and we're balanced i think... 

This would also open up the room for a new skill (sweep or something) that does what the multistrike does now, but with, higher damage or crit chance, you know more of a risk/reward one.

Anyway great game othervise, surprisingly engaging (even made me write this rant).

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Basicaly.... nothing much.
I am:

1) Lazy 

2)Busy with life 

3)Making things that are not needed by the game but i want to make them which means I have like 3 "stories" in development, i started a RPG fighting style thing, i wanted to add a proceduraly generated "what will i have for breakfast" thing so i made something, i wanted to add a new shop, some random characters got created and so on.... which means what i now have is WORSE than before i joined the project. And nothing of that will probably remain if and when there is an update. 

Like there is progress toward something.... the game is not dead (at least not in my mind) and theres about 70k new characters in my draft document not to mention my pathetic attempts at javascript and CSS. But it's still worse than whay you can see here.

If you want to listen to me moan about my incompetence (or provide ideas) you can join the discord.

I know of only one.

It adds 400 g and can be found in the second cave (the one over the water) all the way at the bottom.

You don't really need it tho, especialy not befor you progress the game to it, the game is fast enough as it is, it's probably ment as a quicker way to get to new stuff after an update.

You can't.

You always use the mana in the store currently selected, switch by pressing B.

For things requiring more than 1 ammount of mana you have to have all the required mana in the same storage. It may be an intended mechanic that makes the game harder.... but as there is no way to get rid of mana currently, it might get you stuck temporarily having to make weak potions to empty out the store.

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Go to the caves, through the red sigil into the cave, down and then through the blue svirly thing (you will get a manapotion from it to teach you that you can drink them yourself and you need to do so to proceed).
The next cave will later be over the water stream and the third costs 500g and is not implemented yet.

Also when you get to size 3 you need to talk to the trader girl that will appear in the first cave area to get through the boulders.

You don't move them in any way. You blow them up.... get to size 3 and the way to do so should be obvious.

That's amazing to hear, i just hope you know preggopixels made Lacto Escape Expanded, and that some of his work will make it through to your version as well because it would be a shame to loose it.

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well.... i mean.... yeah..... but to be fair if it did not look dead, i would have never picked it up...
And it's not like i knew about the discord beforehand either....

I'm not saying i don't appreciate people at least taking the time to check on the game and ASK for updates, i'm not angry at the commenter either..... the truth is he was mostly right anyway, the game have been dead for more than a year and i'm not working at an exactly blistering pace either...

Hi ... the button to exit (right one) in the top streamer window doesnt work and the left one doesn't work in the images and gets covered by the menu at some screen sizes.
It's kinda confusing to be honest, mabye highlight them somehow?
Great update tho

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so you can make the balls touch the one being dropped.... and that crashes the game in a spectacular slideshow of a mess

ok 

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The game kinda doesn't need gold poduction tho.... by the time you reach the stage of gold production in any reasonable ammount you are selling milk basicaly 1:1 already and shortly after 2:1 i think.

Anyway good clicker game....

Great promise, we will watch your career with great interest....

Great game
But the gatcha stickers are driving me nuts, i have like 20 of each the low level ones, severla of each of the higher tiers but only 2 legendaries.
I understand that's how gachas work.... but at least let me combine 10 of them into another spin or like... add a way to get more slots.


I'm just nitpicking obviously.... it's a gatcha, but come on.... am i that unlucky.

No programming help necessary, check out the discord tho, we (I) always appreciate new ideas

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ouch.... i feel the sarcasm from that.
I'm working on it, allright? Or more like... thinking about it. I don't have the talent the original author had.

It's just you know.... not my job.... and it's free to play..... If you want to help, join the discord and throw me an idea mabye?

I'd pay for the patreon.... but my degeneracy has not reached such levels..... yet....