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(1 edit) (+1)

Hey, love the game! I appreciate how you've built on what came before, and the gameplay is actually engaging.

I wish we could back out of the potion menu in combat. Sometimes I'll click it because I don't remember what potions I have, and at that point, there's no way out of that menu but to drink a potion.

In my playthroughs on this and last patch, I've had a hard time getting the events involving the dryad to trigger.  In both playthroughs I've completed her quest months after everything else. This would make sense if you plan on this story taking a very long time to complete, but given that the greenhouse is the third main unlock, I doubt that.

On 1.01 the game is 'crashing' about half the time I knock on Lucy's door. The game puts the seethru black cover over the whole window, but no character shows up or starts speaking, so there's no way out.

Keep up the good work!

(+1)

The Lucy screen bug has been reported and I'll have that fixed soon. It's a sequence break thing, sorry about that.

The Dryad is very much intended to be a midgame thing, I just made her easier for earlier builds. The game's main story will take about a year to go through, so having her get hired in late fall is fine. The current built fills up the early game with the other two companions. The exact balance will be tweaked over time, so nothing is set in stone yet.

Potions in combat are just... not great right now. I've got some ideas on making them better. I'm doing a potion pass soon tied in with Ellie and her skill tree, so it'll probably get fixed sooner rather than later.

Thanks for the feedback, I appreciate it!