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(+1)

Congrats on completing the jam! I managed to complete the tutorial and the main game.

I really liked the movement. I felt the speed at which you moved through the world was good. And when the jumping/parkour worked/combo lined up with the movement well it felt good. I think that if you spent some time refining the platforming movement it would feel really good (ex. Coyote Time, Collisions, Fall Height, Invincibility Frames, etc.) I also think the distance the camera was from the player was good.

I think the music was appropriate for the setting and the story in the game - it was a little scifi sounding and empty/melancholic. Would've been nice to have some other SFX.

I'm not sure if the 3D as pixel art really came across successfully - partially because of texture and how shadows are rendered. Would recommend looking into "A Short Hike"'s rendering could help with inspiration for achieving the 3D pixel art look. I believe they did break downs somewhere on the internet.

Otherwise ran into a couple bugs:

  • When doing wall jumps you can fail and fall and instead of getting another shot at the wall jump you get a game over. The fall damage limit is a bit too short or should not apply to this situation
  • Down key in the tutorial doesn't roll (for WASD) but shift does
  • When performing a wall jump I got stuck in collision and ended up soft locked and had to restart

Great job!

Hey! 

First of all thank you very much for your detailed feedback and your time. 

I am very happy that you liked the movement, music and the story

I plan to refine the movement and add wall run and slide 

I agree that ‏the ‏visuals did not came cross, with my play testing there are places where players did got confused on what they can climb or got stuck on a wall. I'll look into your suggestion. 

About the bugs you found

I'll tune the height that the player needs to roll from and will add second chance for the player. 

I did fixed the WASD movement

The last bug happens when the player stopped and the center of the player is over the edge. It is fixed

Again thank you so much for your time and feedback. I really appreciate it <3