Congrats on completing the jam! I managed to complete the tutorial and the main game.
I really liked the movement. I felt the speed at which you moved through the world was good. And when the jumping/parkour worked/combo lined up with the movement well it felt good. I think that if you spent some time refining the platforming movement it would feel really good (ex. Coyote Time, Collisions, Fall Height, Invincibility Frames, etc.) I also think the distance the camera was from the player was good.
I think the music was appropriate for the setting and the story in the game - it was a little scifi sounding and empty/melancholic. Would've been nice to have some other SFX.
I'm not sure if the 3D as pixel art really came across successfully - partially because of texture and how shadows are rendered. Would recommend looking into "A Short Hike"'s rendering could help with inspiration for achieving the 3D pixel art look. I believe they did break downs somewhere on the internet.
Otherwise ran into a couple bugs:
- When doing wall jumps you can fail and fall and instead of getting another shot at the wall jump you get a game over. The fall damage limit is a bit too short or should not apply to this situation
- Down key in the tutorial doesn't roll (for WASD) but shift does
- When performing a wall jump I got stuck in collision and ended up soft locked and had to restart
Great job!