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(+1)

glad you fixed the bug #1 describes, I found if you set your prices to something stupid like $1000000000000, you could just kept hitting decline till it goes through

however, I feel like there should be some sort of prices cap

(+1)

lol I never even thought of setting the price that high and just hoping it goes through. I guess I really can't account for everything when testing! I'll think about setting a cap but I've found the people that want to skip the gameplay with stuff like that are just going to save edit or decompile the scripts anyway so it's not really worth the time. Definitely worth thinking over though, thanks for bringing it up!