lol, yeah I was putting off fixing the save thing till I felt all the stats related stuff would be finalized so I wouldn't have to go back and tweak it some more. I'm doing a rework of stats and tracking mechanics so this is a good time to fix it. I didn't plan on dumping all the images but I suppose I can do that at some point. I was asked to put in an image viewer so you can view sizes you've reached in game and that is on the list of things to do as well.
Oceanaga
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It sounds like you may not have a program to unzip it? 7zip and winzip are free to pick up and windows 10/11 should have one built in. You may have made IE the default application for zip files so that is why it is opening that way. You could try right clicking the zip and selecting "open with..." then pick your program, or "extract here" if that's an option.
Out of curiosity, are you adjusting your dance prices in the lounge at all? I think milking will be the highest form of income since that's the only thing you can really buff, for now, so it's natural after putting in a lot of money it comes out on top. I think I may make it so that you can only milk when at or near capacity then add a buff you can buy like perfume or something that'll make it so you make 2x from dances. I don't want to limit playstyles so it's tough deciding to scale something back like that.
I'm glad you like the icons, I was iffy on them but seems like I may keep them in after all.
For the energy drinks, I could limit them to like three a day (it would be realistic after all since your heart would explode after drinking 20... plus I don't think you're supposed to drink those while pregnant). You've definitely given me a lot to think about and your feedback has been greatly appreciated!
haha nobody pointed it out but any time I'd do tests I would quickly default to just spamming milk mods so it was very obvious.
I'm just looking to see if people think the new prices and rewards of things make things too fast or slow. I don't want the game to be a slog and I don't want people to be forced to do one thing over and over since it's "the best". Also if there are any pain points in playing so I can look at those systems. Thanks!
Heyo! I appreciate the feedback and will reply to each point below:
1) This is probably a scaling issue. If you alt + enter it should fit to your screen so you can see everything. I built the game around a 1280 x 720 resolution, so that aspect ratio is the best to play around. I need to fix the scaling for other resolutions but that's kinda low on the priority list. If you are full screen and still have an issue, please let me know with screenshots/examples so I can look further into it!
2) Yeah, I just dropped in a save system and didn't really expand upon it. I'm going to rework it before 1.0
3) Stats will be coming in the next build.
4) I've been thinking about doing some sort of gallery, I'll add it to the list for sure.
5, 7, & 8) There won't really be a "narrative" aside from you work at a strip club for pregnant women. Adding side interactions with the other girls is on my list so they'll have little story lines with a capstone event but nothing too in depth. I'm not planning on this being some big RPG or anything like that, just an arcadey game where big number gets big belly art lol.
6) I'm not swapping engines, that'd require me to rebuild everything and learn a new language. While more platforms would be neat, I don't want to learn a new engine/language. Renpy is great for VNs and at the moment The Matriarch would fit that category but using Unity allows me to make more interactive systems and minigames in the future. Yeah, that whole financing fiasco was annoying, I toyed with other engines, but I like the way Unity is set up. The controversy was based around monetization though which is something the players will never have to deal with, and we are nowhere near the limit for when I'll have to start paying for licenses so no harm there.
9) Character customization has been brought up a few times and it's just not feasible. The amount of renders I have to do for one size is already like 70 or something, adding customization would make that number skyrocket. This was really due to a lack of planning on my part and I'll 100% take it into account on my next project.
10) The player isn't really referred to yet in any text, but I'll probably add player names in when I get to the interactions part.
Like I mentioned above, Ren'Py is a GREAT engine, just not for me or this project. At the end of the day this is a passion project I'm doing by myself in my free time for free (although I REALLY appreciate all the people who have bought it, your support means the world). I can't really justify the amount of work an entire engine swap or major system reworks would bring.
1) should be fixed with alt + enter maybe? I've tried setting up scaling but it's finicky, so I just went with a flat 1280*720 resolution.
2) I probably need to update the load items. I wanted to rework saving and loading so I haven't been looking too much into load as it is now. I'll see if I can get that knocked out. Thanks for bringing it to my attention.
3) If you go into the lounge there's a menu that'll show your stats.
Heya, no offense taken! These questions actually provide great feedback for some design choices so i appreciate it.
The potion effectiveness is a two part thing. First it is to prevent an infinite pregnancy. You make big money when you're preggo so I'm trying to keep the income semi balanced. Next lore wise, your body builds up a tolerance to the medications as you use them so it takes more each time to be effective.
Yes, the tea is a fertility booster. Meant to call it fertilitea, but forgot to change it before I made the build. That has been fixed. I'm now looking for a good way to show item descriptions.
I haven't done any keybinds since the game is designed around just left clicking your mouse. If this is a widely requested thing I'll look into it. As for the shop popping up, I've reworked all the locations and timers so the shop is a place you go to at will instead of being forced there at the end of the day. The exit X is gone now too with this next update. I redid the UI too for it. Still playing with layout and collecting feedback.
Haha yeah, I promise it's clean (infrastructure engineer here).
This is a common occurrence with Unity (my guess is it has something to do with all the telemetry they collect now for advertising and what not), a quick google will show this. I run Malwarebytes on everything I upload along with virus checker, which I have linked above.
As for the game being flagged, I'm going to see if there's something I can disable so this doesn't happen in future builds.
Edit: I've done some digging and I can go about signing the builds but that requires a LOT of money to set up. I'll tinker with some distribution options and see if maybe it's the file being in a zip that does it. Either way, this is very high on my priority list to fix.