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Oceanaga

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A member registered Sep 20, 2021 · View creator page →

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lol, yeah I was putting off fixing the save thing till I felt all the stats related stuff would be finalized so I wouldn't have to go back and tweak it some more. I'm doing a rework of stats and tracking mechanics so this is a good time to fix it. I didn't plan on dumping all the images but I suppose I can do that at some point. I was asked to put in an image viewer so you can view sizes you've reached in game and that is on the list of things to do as well.

It's made in Unity. I'm not sure what JoiPlay is.

lol that's even weirder. I'll try and keep an eye out in testing to see if I can make it happen.

That's a new one... Do you remember about what value you were at before it did that and what interactions you were doing?

Any extra info is helpful.

It sounds like you may not have a program to unzip it? 7zip and winzip are free to pick up and windows 10/11 should have one built in. You may have made IE the default application for zip files so that is why it is opening that way. You could try right clicking the zip and selecting "open with..." then pick your program, or "extract here" if that's an option.

There is no install, you just unzip it and run the exe.

Looks great so far, can't wait to see where this goes!

Glad to hear alt enter worked!

Yeah the save system needs reworking. I did a pretty messy initial implementation of it and the more I add in, the worse it gets. It's on my list of things to fix but I'm waiting to finalize all the core stuff before redoing it or I'll have to redo it again.

Out of curiosity, are you adjusting your dance prices in the lounge at all? I think milking will be the highest form of income since that's the only thing you can really buff, for now, so it's natural after putting in a lot of money it comes out on top.  I think I may make it so that you can only milk when at or near capacity then add a buff you can buy like perfume or something that'll make it so you make 2x from dances. I don't want to limit playstyles so it's tough deciding to scale something back like that.

I'm glad you like the icons, I was iffy on them but seems like I may keep them in after all.

For the energy drinks, I could limit them to like three a day (it would be realistic after all since your heart would explode after drinking 20... plus I don't think you're supposed to drink those while pregnant). You've definitely given me a lot to think about and your feedback has been greatly appreciated!

In game, you can talk to the other dancers in the lounge. In real life, I'll let you know as soon as I figure that one out.

haha nobody pointed it out but any time I'd do tests I would quickly default to just spamming milk mods so it was very obvious. 

I'm just looking to see if people think the new prices and rewards of things make things too fast or slow. I don't want the game to be a slog and I don't want people to be forced to do one thing over and over since it's "the best". Also if there are any pain points in playing so I can look at those systems. Thanks!

Heyo! I appreciate the feedback and will reply to each point below:

1) This is probably a scaling issue. If you alt + enter it should fit to your screen so you can see everything. I built the game around a 1280 x 720 resolution, so that aspect ratio is the best to play around. I need to fix the scaling for other resolutions but that's kinda low on the priority list. If you are full screen and still have an issue, please let me know with screenshots/examples so I can look further into it!

2) Yeah, I just dropped in a save system and didn't really expand upon it. I'm going to rework it before 1.0

3) Stats will be coming in the next build.

4) I've been thinking about doing some sort of gallery, I'll add it to the list for sure.

5, 7, & 8) There won't really be a "narrative" aside from you work at a strip club for pregnant women. Adding side interactions with the other girls is on my list so they'll have little story lines with a capstone event but nothing too in depth. I'm not planning on this being some big RPG or anything like that, just an arcadey game where big number gets big belly art lol.

6) I'm not swapping engines, that'd require me to rebuild everything and learn a new language. While more platforms would be neat, I don't want to learn a new engine/language. Renpy is great for VNs and at the moment The Matriarch would fit that category but using Unity allows me to make more interactive systems and minigames in the future. Yeah, that whole financing fiasco was annoying, I toyed with other engines, but I like the way Unity is set up. The controversy was based around monetization though which is something the players will never have to deal with, and we are nowhere near the limit for when I'll have to start paying for licenses so no harm there.

9) Character customization has been brought up a few times and it's just not feasible. The amount of renders I have to do for one size is already like 70 or something, adding customization would make that number skyrocket. This was really due to a lack of planning on my part and I'll 100% take it into account on my next project.

10) The player isn't really referred to yet in any text, but I'll probably add player names in when I get to the interactions part.

Like I mentioned above, Ren'Py is a GREAT engine, just not for me or this project. At the end of the day this is a passion project I'm doing by myself in my free time for free (although I REALLY appreciate all the people who have bought it, your support means the world). I can't really justify the amount of work an entire engine swap or major system reworks would bring.

1) should be fixed with alt + enter maybe? I've tried setting up scaling but it's finicky, so I just went with a flat 1280*720 resolution.

2) I probably need to update the load items. I wanted to rework saving and loading so I haven't been looking too much into load as it is now. I'll see if I can get that knocked out. Thanks for bringing it to my attention.

3) If you go into the lounge there's a menu that'll show your stats.

No plans for that. Just PC, sorry.

are you running it in windowed mode or did you make it full screen? The game is built around 1920x1080 so if you change it to anything else things may get weird (trying to fix this).

no problem. Enjoy!

The code for the admin panel is in the patch notes.

It's "69". Type that in then press the button.

The price of the extend does reset every pregnancy. If it's not then that's a bug I need to address. 

As for why it gets more expensive, I've given a longer explanation in another reply here but essentially it's for gameplay balance and lore reasons.

It should be the top thing in the admin panel. I'll have to check it when I get home today to make sure.

it's just a gui that you open to set things. There's a button that adds money.

If you get an error from normal gameplay then that's something worth posting, but if you are messing with admin tools and something breaks then I can't help there. You're essentially forcing yourself into content that isn't there at that point so things will get funky.

did you adjust your stats at all with the admin settings before getting that glitch?


They set how many kids you're holding and your fertility.

The best size thing is known, i posted about it in the patch notes.

I'll take a look at those and see if anything is up. You're saving and loading from the club right? That fast forward button on the main screen just skips the prologue. You have to load from the settings menu when in game.

sets how many you're pregnant with

That's weird, the spacebar isn't mapped to anything so it shouldn't have any effect.

I'll try and replicate that. Thanks for the heads up.

this has been fixed with 0.02a

I'm about to upload a patched version that'll fix this. Just waiting for the virus scan to finish.

The renew screen is an easy fix, I'll have an update out for that once I get home. I'll have to look into the cutoff though. 

Thanks for bringing it to my attention.

Dang, I'll get that fixed when I get home today. Sorry about that!

Thanks!

I would remove the old version first just to be safe. I didn't test overwriting things.

Heya, no offense taken! These questions actually provide great feedback for some design choices so i appreciate it. 

The potion effectiveness is a two part thing. First it is to prevent an infinite pregnancy. You make big money when you're preggo so I'm trying to keep the income semi balanced. Next lore wise, your body builds up a tolerance to the medications as you use them so it takes more each time to be effective. 

Yes, the tea is a fertility booster. Meant to call it fertilitea, but forgot to change it before I made the build. That has been fixed. I'm now looking for a good way to show item descriptions. 

I haven't done any keybinds since the game is designed around just left clicking your mouse. If this is a widely requested thing I'll look into it. As for the shop popping up, I've reworked all the locations and timers so the shop is a place you go to at will instead of being forced there at the end of the day. The exit X is gone now too with this next update. I redid the UI too for it. Still playing with layout and collecting feedback.

That actually wasn't supposed to make it into the game. It's a part of my dev tools. It re rolls how many babies you're carrying.  I didn't notice it till I had already uploaded the build lol.

Thanks! No mobile version so far and it's not on my road map. I'll consider it down the line once i get more content added in.

Thanks! I haven't added saving in yet since there's not a whole lot of progression to do in this build. I'm working on that now though and will hopefully have it in with either this next build or the one after.

(1 edit)

Haha yeah, I promise it's clean (infrastructure engineer here). 

This is a common occurrence with Unity (my guess is it has something to do with all the telemetry they collect now for advertising and what not), a quick google will show this. I run Malwarebytes on everything I upload along with virus checker, which I have linked above.

As for the game being flagged, I'm going to see if there's something I can disable so this doesn't happen in future builds.

Edit: I've done some digging and I can go about signing the builds but that requires a LOT of money to set up. I'll tinker with some distribution options and see if maybe it's the file being in a zip that does it. Either way, this is very high on my priority list to fix.

lol how in the world did I forget that?

I'll get that fixed. Thanks for pointing it out!

Heya, sorry for the troubles! I just put out a new version that hopefully fixes some of this. The game runs in 1920x1080 natively, you could try pressing ALT+ENTER to get it to go into fullscreen mode.