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(+1)

I love the name of the game so much. Slug Doug. It just rolls off the tongue so well...

I like how the enemies are color coded, and each one of the different colors are directly correlated to the weapons and health they have. Turns out this slug is quite the trouble!

I did run into an odd glitch at the end of my run where I had possessed a black suit enemy, and my timer to go back to my slug ways never ran out. When I tried unpossessing him by right clicking, I lost control of the character and couldn't move the camera or the character.

For a first time solo dev attempt at a game, this is quite impressive! A shame that the animations didn't work, but this game is a pretty strong first stepping stone to slug greatness.  It'd be interesting to see what other things could Slug Doug eventually possess. Well done!

(+1)

Slugdoug slugdoug slugdoug COUGH

Oh you are completely right, this slug is trouble! Also I have finally found this glitch- thank you for pointing it out as well, that helped me narrow it down- and it will be defeated in HOPEFULLY the next update! I'm condensing and streamlining my code on top of adding new mechanics and assets and menus and options and. Yeah there is much development happening for our Sluggy boi!

Thank you so muchly for playing, and thank you for the kind words as well they are so encouraging <3!!!