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Another nice idea with good effort gone into it, and some clever details like the building climbing. But the combination of slow movement, slow damage dealing, and drones staying far and not swarming you has real stopping power. I did not have the nerves to finish wave 5. Looking forward to an update!

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Thank's for the feedback! I noticed that the probes (sphere enemies) didn't follow you, even though it should've, but I was running out of time, so I had to turn in what I had. I'll give the player a minor speed boost, but add more movement options (maybe a grappling hook?) to make it feel more fun to play. I'll also make the enemies faster to make it feel more fast paced. :D

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Alright, I updated the code and made it feel more fast paced! I'll publish the update when it ends.

That’s awesome!

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Updated!

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I got to level 5 again, this time it was much more enjoyable. The drone swarm in combination with the slow bullets is nice. Although there still is the downside of trying to find the last enemies. The minimap helps quite a bit, but on level 5, there were “6 remaining”, but all I managed to find were unlit drones doing nothing in midair. (A quick fix maybe could be to place a timer on each stage and just move on to the next one?)

PS. I really really appreciate the effort to update. Kudos to you!

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Will do! I'll also throw in some bg music if I can find any.