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That was a really interesting take on match 3 gameplay. Having to avoid matching a certain type is an interesting idea but losing points felt very harsh, especially when matches would happpen with new blocks appearing. Having a visual representation of which character to avoid would have been helpful as it wasted a few turns initially working out who to avoid :) But I liked the artstyle for the game and it was a good use of the style :) Nice work!

Thanks for the feedback! In the next iteration we will rethink how the losing of points work.