That sounds like a great combo, and I immediately had some ideas jump into my mind!
gamesplusjames
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This was great! When I saw the preview of it during the jam I knew it would be a good one instantly :D I love the artstyle and running around managing the temperatures was a lot of fun! I could definitely see this being expanded with more elements to manage :)
I unfortunately had the same bug as @bdanreilly but it didnt take away from how much I enjoyed the game :) Great work!
This was fun but got stressful very quickly. Three body parts felt like a lot to deal with especially at the start. It might have been good to start with them having all 3pieces the same for the first few and one hit killing and then getting harder as you get further in, to give the player a sense of progression. But what is here is still fun and stressful in the good way. trying to manage your shots as they cycle is a really unique and interesting challenge and I like the speeding up punishment too. Very nice work!
This was great! i love the dice roll mechanic, it added an extra step of panic to trying to grab the right ingredients, and it's one of the more interesting twists I've seen on this kind of assembling food/drinks games in general! The music was very quiet in the game compared to the sound effects. Also I didn't know that ducks could be so grumpy and impatient... :D I love how the art looks in the game too. Great work!
This was fun! I like how it looked but some of the puzzle solving was a little confusing. I felt like I wrapped my head around the first section but then in the black rooms half the time it felt like I was just guessing :D I made it to the end though so I must have been doing something right! Nice work!
This was fun and there was so much to explore in there! It was a little hard finding my way around and jumping on some of the slopes was a little awkward, especially trying to get to the crafting bench. The size made it a little hard to navigate back to things but also obviously added a great sense of scale to the game. I loved the character model too! Great work!
This was a really cool idea and a great mix of 3 classics! I was surprised in the best way when I accidentally shot the paddle. This works great as a single player or as 2 player and although you're supposed to work together I could definitely see screwing over your partner at the last moment being fun too :D Great work on this!
This was a fun concept! The catching mechanic was a bit unclear at first and being unable to shoot while it stayed active for too long was a little awkward but then being able to fire big slices of buttered toast made up for it :D It controls quite nicely and I really liked the music too! Great work!
This seemed like a fun idea! Unfortunately I couldn't get anything to work, when I approach the machine a dispense button comes up but it doesn't do anything. Having to hold right click to look around and having it move slowly no matter the sensitivity didn't help too :) I would love to see how the game actually plays out! Well done on completing something in the jam time though! :)
This was cool! There's so much content in here, I'm amazed you got it all done by yourself in 48 hours! It was definitely challenging, but finding out I could walk through all the walls helped :D I liked the recharging arrows mechanic, it really suited my favourite playstyle of hanging back and picking things off from a distance. Nice work!
This was a cool idea! Having random elements appear was a lot of fun to see what would happen. I did run into an unwinnable situation though where shots spawned healzones which was great for me but also worked for the enemies making them invincible :D It was a lot of fun flying around though and the recharging health was very helpful too! Nice work!
This was a cool mix of idle game and strategy rpg action. The card memory game was a little unforgiving, it would be nice if it kept the same order until you complete the board to ensure the player does eventually get the rewards. But it was very addicting and I kept wanting to try just one more attack to upgrade a little more and then do one more attack... Great work!
This was fun! I like how you threw in some random quiz levels into the mix to break up the flow of doing the same thing over and over. The black outline around the green circle led to places where it would overlap with the blue lines (especially when they were thinner) making it seem like you could get through a new gap which led to some unfair feeling failures. Otherwise a really nice entry though! Nice work!
This was really great! I love the artstyle of the game, and the variety of puzzles was really fantastic. I couldn't work out what was going on in the room with the small machine behind glass and the red lights but solving the rest unscrambled enough text to work out the door solution :) Great work on this! Also, having a cool egyptian style is always a plus for me personally :D