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Wow! I was pretty skeptical how you'd possibly convert the original control scheme to something like mouselook, without messing up the balance- but you've actually managed to do it. By increasing enemies turning speed and changing squids' attack range the gameplay remained fun while giving the player some challenge. The only thing I'm mixed on is the visuals but that's entirely subjective- modern rendering pipeline clashes with the original textures. Overall- great job. A shame that this project won't see completion but I wish you all the best with your next endeavor. 

Yeah. The fast turn mechanic also needed enemy balancing. In the first week after release, players helped identify bugs and adjust the balance.

Most people liked the graphics. But I think I never really got the ocean right. Other than that, yeah. It’s all a matter of taste.

Glad you liked it overall! I’m planning to make my own King’s Field-like game after my current project )

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Oh cool, that's great to hear. The world needs more King's Field-likes. Followed, and looking forward to seeing more of your work in the future!