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Gimbus

3
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A member registered Jun 17, 2021

Recent community posts

Wow! I was pretty skeptical how you'd possibly convert the original control scheme to something like mouselook, without messing up the balance- but you've actually managed to do it. By increasing enemies turning speed and changing squids' attack range the gameplay remained fun while giving the player some challenge. The only thing I'm mixed on is the visuals but that's entirely subjective- modern rendering pipeline clashes with the original textures. Overall- great job. A shame that this project won't see completion but I wish you all the best with your next endeavor. 

Cute art, but way too difficult for me- couldn't get past level 12. It'll definitely appeal to the kaizo platformer fans. Good luck on the development!

I don't think it's possible to break the door, unless the dev changed something. You need to look for the 3 terminals-
-one in the library (it's easy to miss, it's near the ticking clock)
-one in the place where the ghosts chase you
-one in the lab, where you're chased by projekt14
After you've done all 3 you'll need to talk to the skeleton and he'll open a passage in the walls of the fountain. (It's right next to him, again- easy to miss)