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(+1)

Fun! I was impressed with the movement and animations given the development time frame.

You've got a compelling atmosphere and interesting visuals, and a decent gameplay loop.

Some notes on possible improvements:

Variety of play: there's no strategy to placing plants anywhere, I found the best way to play was to just hold all the buttons and put down as many as you can in one place.

Orientation: I didn't feel any motivation to keep me drawn in -- there's no story hook, and there isn't really a positive feedback loop for defeating enemies. You get more "power" but it feels secondary to the game and unimportant.

Feedback: All the little interactions in this game should have feedback -- there's sounds for being attacked and hitting enemies (plus the particles, those are great), but I found myself just mashing Q trying to pick up plants, not even knowing what I was picking up or from where (highlight pickup radius? highlight pickable plants?).

Given the 1 week we had to develop, y'all did great. Love that this game feels well put together in an atmospheric sense and that there's a relatively satisfying moment to be had once you've got a large group of enemies and a lot of plants. My critiques are just the sticking points I noticed were holding back your strong points. Keep working!

(1 edit)

Thank you very much, really appreciate the feedback! More interaction feedback is first priority, and we also have designs for different types of effects for flowers, different powerups, new areas that can be reached only when powered up enough, etc. Story is also in the works, just have not had the opportunity to present it in the game.

So yeah, we are definitely working on it, though we did take a few days off - the jam rush was awesome but exhausting, needed at least a couple of days to catch up on sleep, cleanup, go outside, etc.