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bkeefe313

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A member registered Aug 01, 2022 · View creator page →

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Fun! I was impressed with the movement and animations given the development time frame.

You've got a compelling atmosphere and interesting visuals, and a decent gameplay loop.

Some notes on possible improvements:

Variety of play: there's no strategy to placing plants anywhere, I found the best way to play was to just hold all the buttons and put down as many as you can in one place.

Orientation: I didn't feel any motivation to keep me drawn in -- there's no story hook, and there isn't really a positive feedback loop for defeating enemies. You get more "power" but it feels secondary to the game and unimportant.

Feedback: All the little interactions in this game should have feedback -- there's sounds for being attacked and hitting enemies (plus the particles, those are great), but I found myself just mashing Q trying to pick up plants, not even knowing what I was picking up or from where (highlight pickup radius? highlight pickable plants?).

Given the 1 week we had to develop, y'all did great. Love that this game feels well put together in an atmospheric sense and that there's a relatively satisfying moment to be had once you've got a large group of enemies and a lot of plants. My critiques are just the sticking points I noticed were holding back your strong points. Keep working!

considering it! lots of little fixes and changes i want to crush if i decide to. i’ll update the page if i end up refining or adding stuff :)

mouse pliugg