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Very fun game! Surprisingly easy to know when to jump over obstacles depsite the semi-3d angle that I often find difficult to gauge depth with. That effect looks nice too.

It did seem like sometimes the game would generate obstacles in quick succession that were impossible to avoid. Like one of the far left then the next far right and not enough time to get there. Not sure if there's some trick I could have done in those situations.

Thanks for the feedback!! This was why i made the space key ability. but I know its kinda hard sometimes. :)