thanks! I tested the grapple with a lot of debug markers and what I found is that while it shoots in front when you hit the button, the end doesn't follow you down, and as such, it can look like it's going off in the wrong way, which is compounded by the perspective of the beam extending. I'll be adjusting the grapple hook heavily in the patch, among other changes - if you're interested in playing the updated version, feel free to follow me to get notified :)