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good luck!

I was able to get it to work! However, the output seems to fail at parsing \n and it just treats it as literal text. I'm not sure how you run your AI, but do you know a way to change how this works in KoboldCPP so that it formats it differently? It's not the end of the world, but I figure it's worth asking. >.>

(+1)

ah no its a bug on the game’s part will fix next patch