Interesting take on a skiing game, a very unique approach! Once I got the hang of the controls, I found the movement to be pretty fun, although there didn't seem to be any penalty for crashing. Excited to see what you do next!
Thanks ReindeerFlo :) I appreciate it.
Initially I had the code set up so that when you collided with something / got a miss it made the ski speed = 0. Makes more sense, but after a few times of missing / crashing it became frustrating. Also my fiancee played it (who is not a gamer) and was avidly against the crash mechanics lol. Maybe if I introduced a slow instead of a crash?