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Interesting take on a skiing game, a very unique approach! Once I got the hang of the controls, I found the movement to be pretty fun, although there didn't seem to be any penalty for crashing. Excited to see what you do next!

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Thanks ReindeerFlo :) I appreciate it.

Initially I had the code set up so that when you collided with something / got a miss it made the ski speed = 0. Makes more sense, but after a few times of missing / crashing it became frustrating. Also my fiancee played it (who is not a gamer) and was avidly against the crash mechanics lol. Maybe if I introduced a slow instead of a crash?

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Yeah, that makes sense! I can see crashing getting frustrating for players so I can see why it wasn't implemented. I think a slowing effect on collision could be a bit more fair, something to consider for an update?

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For sure! I want to go back and do a cleanup pass on this when I find the time :)