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I am somewhat familiar with firebase and the scripting language for GDevelop, I don’t have much experience in GDevelop itself though. I assure you I followed every step of your tutorial including adding the quotation marks in the firebase data and the correct collection name Leaderboard. I set up a test game to communicate with firebase and it worked just fine. Honestly not entirely sure what the issue is. I am going to completely restart with a fresh build and see if I can get it to work. I like the demo game, it’s pretty cool. If you’re interested I may be in having some commissioned work done for a GDevelop game. I would honestly just like to make the art. Anyways, let me know.

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Hello again :)

That's very weird, you need to debug the Enter button to track which condition exactly is causing the issue:

Open the project → MainMenu scene → Username and loading saved data → Enter button and username rules → in the first event → remove all conditions, and leave these 2 conditions only (Left mouse button is pressed | Cursor is on EnterButton) → Try the game now → if it works, then start re adding the conditions you deleted 1 by 1 until the bug appear again, then let me know which condition is causing this issue.

Sure, i work as a freelancer game developer, if you need something, just hit me up on discord with all details 😉
Discord name: vegetato

Alright, I spect quite a bit of time yesterday debugging and testing various aspects. Turns out it is directly linked to using my iPad. If I create the game on my pc it works just fine. It isn’t that the game itself is broken or anything, firebase doesn’t work on the iOS version of GDevelop.

That's really weird 🤔

ill let gdevelop staff know about this and see if It's something they can fix 👍