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After a bit of experimenting i believe the lack of something meaningful to hit that takes 1 heart is a real problem mid (5-10) game.

You have to push to find the minotaurs/chests/gnome but you end up in a situation where you hit a 6 with 7 hearts or a 5 with 6 hearts.

225 score 3 stamps might be just to much luck to be a fun chalange 🤔

(3 edits) (+2)

319 so 6(5) to go.

This is by finding the 3 chests before heal but still using one heal before finding the gnome alsow finding the gnome after 10 hearts having to heal once more… and one agrovating miss click in the end game costing me 1point. So a 3stamp run not finding the gnome before 10 hearts, I can confirm 320 is possible.

Someone was kind enough to tell me how to activate debug mode on the current version, so I was able to test some things. First off, 325 is the max possible with 3 stamps, I can verify it. Second, for a full clear run, if you play perfectly optimally, you will end with 13 hearts remaining, so that's how much total wiggle room you have to secure a full clear. Which, honestly, feels impressive considering how doable it is amidst those with practice. Love this game, love poking around in it, thank you for putting in the hard work of breaking it over your knee.

Just providing proof that it is technically possible

I’m I understanding you correctly that a 100% optimal run ends you with 13 heats after clering evryting exept walls, rats, egg and lovers?

If so that would mean taking down 4 walls is possible you netting you a total of 329 point with one heart wiggle room.

Oh, no no, the FULL CLEAR is possible with 13 hearts remaining. The 3 stamp clear is still 325 on the dot with no health leftover. Sorry for the confusion

Aah ok