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(1 edit)

I didn't expect that way to play.

It's certainly unique, but I'm really having a hard time control where the ball should go.

The ball basically just went wild after a few moments, and unable to get it back on track.

Yet, it's still a cool concept. Looking forward to see this project turns out to be something.

Thanks! I'm still not sure whether it was a good idea to not just use the build in physics from unity but I already got some cool ideas from you guys giving feedback.