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something ive ran into is a weird rendering issue

it draws red over a filter effect i have in the room, a haze effect to be exact. Im not sure how to fix it

Need more information, I would like to know if there are any display problems with the examples in the demo?

Hello, I figured out the issue, but I don't know how to fix. Essentially Im unsure how to clear the alpha on filter layers for GM. I switched over to shaders and surfaces to get around it though.