Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DirectalArrow

6
Posts
2
Topics
1
Following
A member registered Jun 15, 2018

Recent community posts

Hello, I figured out the issue, but I don't know how to fix. Essentially Im unsure how to clear the alpha on filter layers for GM. I switched over to shaders and surfaces to get around it though. 

something ive ran into is a weird rendering issue

it draws red over a filter effect i have in the room, a haze effect to be exact. Im not sure how to fix it

lmao

hey i hope your still reading the comments, how do you do *both* tile & object based collision?

essentially as the title says, do i have to make a ase file for each sprite, or can the tool create the files automatically

(1 edit)

Recently i learned that some functions now supports structs, for example

instance_create_depth(0,0,0,obj_test,{ myNum: 0})

Using structs like these, GMLive spits out a compiler error, saying how it expected that one less argument