lmao
hey i hope your still reading the comments, how do you do *both* tile & object based collision?
essentially as the title says, do i have to make a ase file for each sprite, or can the tool create the files automatically
Recently i learned that some functions now supports structs, for example
instance_create_depth(0,0,0,obj_test,{ myNum: 0})
Using structs like these, GMLive spits out a compiler error, saying how it expected that one less argument