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This produces really nice output. I love the slow-moving icy little berg. I know you said you weren’t implementing collision detection here, but I thought I’d drop this useful link in case you’re interested later. It’s for Processing, but could be ported to p5.js (or maybe someone’s already done it). Here is the point/triangle collision detection algorithm.

I appreciate the feedback and thank you for the algorithm!! When I have some free-time post-grad I’ll revisit all of these projects to keep the practice up, I intend to implement it at some point then. Leaving this reply as both a reminder and a thank you for the inspiration.

someone has definitely done it but I felt inspired to take on the challenge. Here is my implementation of the algorithm (adapting the example)

that works nicely!