I tried repackaging it and uploading but I don’t have a windows machine so can’t test. If you can’t get it to work, can you give me more info on what you’re trying and any error messages you see?
notapipe
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good question! i have email info here at the bottom: https://leetusman.com/#info
I just wanted to echo earlier comments (i see this is from a year ago!) and thank you for your tutorials. I had previously created my own adventure-game style system for a procedurally generated project and had run into various issues where i cobbled together a solution. Your solutions are simple and clear and helped me create a basic form that I can use for future projects. I expanded on it a bit and added in a dialog system and scene changes. For example, in mine you can walk into a doorway and then the view changes to show inside the house. Thanks for your work on this!
lot of similarities (for me) to the non-PCG game/desert landscape-like called Neighbor by Cardboard Computer. It's part of the (free) [Triennial Games Collection](https://store.steampowered.com/app/538880/Triennale_Game_Collection/), also available as an iOS app for free. If you haven't tried it, please do!
This was a really beautiful experience, a roguelike-walking sim with beautiful lost in the desert, post-post-caves-of-qud-like, investigating an almost empty desert ruins. i never got to what felt like an ending but i enjoyed walking and exploring and the meditative nature and letting the sound and feeling of the desert wash over me. after playing i read the dev notes and then the spoilers and i see there was more going on than i realized. but nonetheless, i enjoyed the experience and it's going to influence a procedurally-generated landspace/space (well, really a procedurally generated tiny village) game i'm working on.
just thought i'd put this [link](https://cavesofqud.gamepedia.com/Modding:Installing_a_mod) which explains exactly where to place the downloaded mod depending on what operating system someone is running
A "tiny tool for making multiple choice stores" by Steven "increpare" Lavelle.
PRO
- The littlest (?) branching text game creator. Think of it like a much more minimal version of Twine. All you can do is write text and have links to other pages.
- Easy to get started. Just start editing in the browser window.
- Easy to distribute. Click "SAVE TO DISK" and it downloads a standalone HTML file that you can run locally or upload to Itch.io or anywhere. Click "Share" and it prompts you to login to GitHub, saves your file to gist, and give you a URL that you can share so people can play your game in the browser.
CON
- Out of the box, all you can do is write text and link to other pages! To modify styles, you'll need to go into the output file and add a CSS stylesheet.
- No obvious way (at least to me) how to incorporate image files.
Check out: TinyChoice
fave character: the mouselike sheriff person! the tumblewoods are great too! also enjoyed the effect as if i had just walked out of the saloon and could no longer walk straight!
reminded me a little bit of the graphic novel Low Moon by Jason, which is here: https://archive.nytimes.com/www.nytimes.com/ref/magazine/funnypagesJason.html
INCREDIBLE Marcos! Impressive! This world is so compelling. The mood is strong. The environment and space reward exploration. This stands out as one of the best game-worlds I've played! A really high benchmark for others!
I'd suggest adding a downloadable version as well. There's so many assets that it could run really slow for some folks.
That was incredible and frightening! Loved it. Those paintings are horrifying! The mood, lighting, music, and the lighter / lighting really set a strong feeling.
I didn't escape / win, but will try again. Also, I know I'm the only person on Linux, but I had to force quit to exit. Maybe there's a way to add a cleaner Quit system in your next version?
I think this could be the start of a really long series of games!! Great job on this one.