Thank you for trying the game out!
I’m glad you liked the landing animation, I plan to add more similar animations to add more to the feel of the game.
I will be adding coyote time as well as a jump buffer in the next update, so it should feel better to jump in the game.
Regarding the controls being unnecessary, I agree with the interact for the ingredients. But I might change the bed activation to a different mechanic instead, as I want to players to have an option to search for more ingredients. The choice of upgrade will be kept for multiple upgrades, but it makes sense that there shouldn’t be a choice if it’s just a singular upgrade, so I will change that to sort of an infographic instead.
The bread bait doesn’t have a tutorial nor any visual/audio feedback when it is in use currently, so it is definitely confusing on how to use it. I will be experimenting different features for this, but I don’t know if removing the limit is a good idea, as Poisoning the enemies would always be better than Slowing them in every scenario if that were the case.
There is a foreground that is fading so the screen gets brighter as you progress in the level. But it is very subtle so most times you barely notice if the game is even moving. I’m looking for ways to add a reference to reflect the player’s movement, like a background, or lighting. If you have any suggestions, feel free to share them!
Thank you for the feedback! All the best to your game!