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really great music and art! loved most of the mechanics besides the rng health spins (some fights i would get insanely lucky, others i was basically a fish out of water). i think it fits well with the spinning theme, but i would've preferred maybe some sort of a mechanic where you hit the enemy x amount of times, and then you can spin a wheel to see if you get some health back (no max health losing)? ultimately that's just my opinion though and if it works for other people dw about it.

 it also probably is a skill issue, but i found the bosses to be very difficult and couldn't get to the third one. i think it's fine if they are that hard, but i found myself resorting to campy and "lame" gameplay moreso when i was focused on winning, which imo didn't feel like a ton of fun. an easy mode would be cool for less skilled gamers like myself to get into it more.

i know i kind of led with some nit-picky criticism, but i think you really have something great here. you put together a really cohesive and beautiful project, which has me invested in your mechanics and wanting to have a lot  of fun with it all the more. looking forward to seeing future work from you all!

Hey! Thank you so much for this comment. It means a lot that you enjoyed the game! I'm also very glad my music was able to add to your experience - this is some of my best work yet so I'm happy it was a hit.

Your criticisms are completely valid - I believe the second boss should be nerfed a little bit. Initially we had a more interactive fighting system planned, but by the time we got there it was already about halfway through the jam so we had to cut a lot! If we continue this project (which is possible!) then we will absolutely be looking at a rework of the battle system and the boss difficulty themselves.

Thank you for your comment and thanks for playing!