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tunkl

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A member registered Mar 30, 2024 · View creator page →

Creator of

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really great music and art! loved most of the mechanics besides the rng health spins (some fights i would get insanely lucky, others i was basically a fish out of water). i think it fits well with the spinning theme, but i would've preferred maybe some sort of a mechanic where you hit the enemy x amount of times, and then you can spin a wheel to see if you get some health back (no max health losing)? ultimately that's just my opinion though and if it works for other people dw about it.

 it also probably is a skill issue, but i found the bosses to be very difficult and couldn't get to the third one. i think it's fine if they are that hard, but i found myself resorting to campy and "lame" gameplay moreso when i was focused on winning, which imo didn't feel like a ton of fun. an easy mode would be cool for less skilled gamers like myself to get into it more.

i know i kind of led with some nit-picky criticism, but i think you really have something great here. you put together a really cohesive and beautiful project, which has me invested in your mechanics and wanting to have a lot  of fun with it all the more. looking forward to seeing future work from you all!

i really love this concept! my only suggestions would be to give some sort of indication about where the hatchet is going to go before release. i might just be bad at the game but it felt a little random to me (i did beat it though! not the secret boss, but just the main 3!)

i think what maybe could make it feel a little better would also be letting the player use either LMB or space to charge up the spin? i found it hard to maneuver/jump while charging because my left hand was doing all the work.

i'm looking forward to playing this in its finished state!! very good job so far imo

this looks really great so far!! i was going to say something about maybe adding a circle on the outside of the planets demonstrating the track that the player is on because I was having trouble guessing where I would be before an attack struck, but i got better as i continued to play, so i guess it was a skill issue lol. maybe consider adding that as an "easy" mode?

either way, great work and looking forward to seeing the next bosses!

(1 edit)

Hi! I'm a musician looking for a group to work with. I like using synths but I'm also classically trained, so I can write orchestral stuff as well.  Here's the link to my spotify if you would like to check it out:  https://open.spotify.com/artist/5QReIUmHIX0G5XEJJOSKAi?si=RTB4IaRER162G2BwQfJ1jA

I'm offering to work for free as I am really just looking for experience and chill people to work with.  My main stipulation is that I really want to be in a group that finishes a game--it doesn't matter how beginner or advanced it ends up being, let's just finish ! :D

I also can do some 2D art/basic programming, but I figure there are people more experienced in those particular fields than me.

Thank you for reading, and please reach out if you're interested in working with me!!

I'm also planning on entering as a solo dev and am having the same worry  about ambitions lol. I'll keep an eye out for your game!! Best of luck to both of us for finishing