really great music and art! loved most of the mechanics besides the rng health spins (some fights i would get insanely lucky, others i was basically a fish out of water). i think it fits well with the spinning theme, but i would've preferred maybe some sort of a mechanic where you hit the enemy x amount of times, and then you can spin a wheel to see if you get some health back (no max health losing)? ultimately that's just my opinion though and if it works for other people dw about it.
it also probably is a skill issue, but i found the bosses to be very difficult and couldn't get to the third one. i think it's fine if they are that hard, but i found myself resorting to campy and "lame" gameplay moreso when i was focused on winning, which imo didn't feel like a ton of fun. an easy mode would be cool for less skilled gamers like myself to get into it more.
i know i kind of led with some nit-picky criticism, but i think you really have something great here. you put together a really cohesive and beautiful project, which has me invested in your mechanics and wanting to have a lot of fun with it all the more. looking forward to seeing future work from you all!