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(+2)

You really prioritized polishing the game and it shows, the game is very clean and optimized. 

I'm not sure how I feel about the gameplay, on one hand it's random perks / upgrades on the hats so it seems to give off that roguelike feel but then again you can't really gain anything for subsequent levels so it's more of an RNG aspect than a roguelike one, on the other hand every level (imo) is some kind of puzzle you solve by shooting snowballs in a specific order and direction, which makes me wonder if the RNG aspect really makes sense here, it definitely is a nice touch but I feel like it's missing something to really justify the game loop on a longer run, don't get me wrong you'll probably win this jam given how short it is but if you want to make this into an actual game it's food for thought for sure :)

One question that I do have: Is this inspired by Peglin or is it just coincidence?

Congratz on the game, it's dope! (please check out mine too :D)

(+1)

Thank you for the feedback! We're definitely looking at improving and expanding the gameplay loop to justify the larger puzzle aspect of it.

And no, Peglin never came up during our brainstorming.

thanks for the feedback! Yeah I agree it’s approaching a real rogue-like, with some stuff but not entirely. I wanted to add a shop, but couldn’t squeeze it in with the deadline, so settled on random choice. Maybe in a future version it could be fleshed out more!