A farming fan! Ty for the feedback :)
DarkMoves
Creator of
Recent community posts
Honestly I was NOT expecting this! You definitely cooked and it shows!
Maybe it is just me but I LOVE rythm-based / paced games, the controls felt a bit weird at first but once it clicked I was really having a blast, the added "do nothing" mechanic really felt good to play with too.
I think what confused me with the controls was that you can change the direction mid-movement, I thought it was one of these games where you need to steer straight into a wall and then adjust off of it to get the right angle.
Love the game!
The game feels super polished, I was shocked before the game even started! I think it is really hard though, I barely manage the first level, I'm not really sure when exactly the wind hits as it does not seem to be constant when the wave starts, the strength of the wind might also be a bit too much for the first level(s). Still really interesting concept!
DEV POST: If you are somehow stuck on a quest, please try the following before giving the game a bad rating!
*SPOILERS*
-If you are stuck not knowing what you do, you may have missed an interaction! Talk to the farmer to see if he as something new to tell you!
-If you do not know what to do and you can not talk to the farmer, here is a quick spoiler-directive to what you need to do:
ACT I:
- Plant Crops (18, left side soil)
- Feed Chicken
- Harvest Crops (18, right side soil)
ACT II
- Sort Seeds (Bag Minigame) East
- Check Barn inside East (run through door)
- Check Hole West (Walk all the way west)
ACT III
- Plant Crops (18, right side soil)
- Feed Chicken
- Sort Animals (Cows top left, Pig top right, Sheep bottom right)
- Talk to NPC (Ending)
Happy harvesting!
couldn't agree more, doing everything alone kinda kept me busier than I thought it would especially with handling all the HDRP stuff, next time i'll do 2 days of dev'ing and a day of polish instead of 4 days and 3 hours :D
There is a line where you get stuck, there are 2 possible ways to get gems, if you choose the wrong option for both ways you will end up losing!
Thank you :)
thanks for the feedback and sorry you had to experience that, truth be told we had some huge issues about 3-4 hours before submission, issues such as having 2 levels but the transition from level 1 to level 2 not working at all... I ended up single handedly copy pasting every element of the first level into the second one, which is why the last part of the game seems a bit more thought through than the first one, it was supposed to be the tutorial lmao
The weird textures at the end are also the result of overlapping both levels when they weren't meant to. We just had too many ideas (rogue like items, combat, cursed items (?), world transitions with changing assets, puzzles, quizzes) and too little time. We'll try to tunnel a bit harder into having a base mechanic next time before trying to expand with our big heads haha
I'm fairly certain that you did not use 2D lights (as in the custom asset 2D lights) but rather sampled 3D lights and just changed the perspective. That would explain the shadows, the lag and some other interactions.
I feel like turning this project into a full 2D project would make it cool! You got yourself a cool project, it's up to you to make something polished out of it :)
Oh no, not another corpse game... How unoriginal.
But wait! This one is actually good!
A lot of people went for the typical "losing is progress? ok. platformer with corpses." idea. What makes your game stand out from the crowd in my opinion is that it feels smooth, it is fast, the visuals and even the theme in general (the toast burns it's so cool) are amazing and it's addictive.
I wish I could have played more, but sadly, I got the same bug as the guy under me, the 4 toast jump was just impossible (or maybe I am just stupid).
Anyway, really cool!