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The game’s art gives me the feel of Animal Crossing mixed with Paper Mario. The music and sound effects were really nice as well.

I liked the different characters and dialogues, and also the fact that the NPCs can actually die.

I don’t really understand the point of using X to tell the NPCs where to go, as the cannons seem pretty random and there no indication as to where they are gonna land.

I found myself stockpiling upwards of 20 animals on the bridge to the cannon, so I can shoot all of them at once and enjoy the view. It also kinda helped that moving diagonally makes your character move way faster. All the animals seem to do the same amount of damage, so I don’t really see a difference between the animals types, as I expected the capybara to do way more damage than the seal due to the size of the sprite. I’m also not too sure what food heals, as I’ve tried eating things from rocks, to the capybara.

The Middle mouse button for rotating the camera seems a little odd, as I’d rather the rotation be on RMB and dropping be something like Q.

The random drops other than animals seem a little useless, as apart from the very start of the game, I just found myself picking up anything random to just eat, before searching for animals to launch. The healing is also a little much, and with the NPCs being able to regen so much, it seems like the game won’t finish until you AFK and let yourself die.

I liked the NPC portraits popping up from time to time, but initially I thought it was a bug as they kept appearing without any dialogue. Trying to interact with any NPC when they had a sort of chat icon above them also showed a similar portrait without any text, so I was a little confused.

I tried playing until around wave 12 all while waiting for a ship to actually appear to rescue us, but was a little disappointed that there wasn’t an ending in sight.

A good and fun little game jam, though would need more weak to polish up the game. Great job nonetheless!