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I dared to jump into the hole. 

Graphically the game is nice and consistent in it's style. animations could need some refinement and for example upon death I didn't see any dying animation. Even as the UI worked as it is, the UI could be made to fit the overall style.

In gameplay things the invisible walls were sort of a let down and after a boss it took a while to use the teleporter (i was just hugging the teleporter before I clicked or something)

Seems a okay project as a start.

Thank you for the comment! Looking back I see the invisible walls were a mistake because players just got confused on what was going on and why they could not get through and that made poor level design. Also about the UI I did not spend enough time on it looking back I should of spent a lot of time on it. Thank you for playing my game and thanks for all the feedback it will really help me on my next game :)