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Assault&Battery

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A member registered Feb 16, 2020 · View creator page →

Creator of

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To keep the action fast paced, we're planning to increase the time slowdown after the power up selection, so you have couple seconds of time to place the selected powerup.

I played only the first level and some part of the 2nd. But even with 5 minions you really had to start keeping an eye on the stats for all :D

Yeah, thought as much. But generally, the core gameplay was fun. When more of the minions started to appear you really had to micromanage a bit.

Did you even sleep? 

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So, I was thinking here that it's pretty dull to have a leaderboard start a 0 points. So I'm thinking I'll add this game here and the top 5-10 scores will be thrown into leaderboards for players to beat. After you've beaten a match, send a screenshot here with some nametag you want to be shown as (keep it civil people)


https://itch.io/jam/brackeys-3/rate/574092

Pretty neat little game, has quite a lot of bugs but quite wholesome.

Simple but fun little puzzler, Really made you think your approach so you can fit into the green circle.

Simple game but pretty fun as it lasts.

Simple but fun.

This is pretty unique idea, It's just outstanding how you managed to pull this off in a week. 

It was alright, there could've been alternating backgrounds.

Really liking the style, and digging the hole down wasn't as simple as it seemed at start. Good work!

Threw all settings to the max and died with the screen "You had 0 cubes remaining, 'really, you can do better" : I 

Very cute graphical style'

Finally a golf game I can win :D

The jumping could do some work as the slight vertical accleration is rather fussy to do jump with.

Pretty fun.

Simple game, but played out nicely and animations we're on point! Good job!

Cool idea from theme aspect, The city felt bit empty, maybe add some other vehicles as well?

It was quite short, but alright. Is it intentional that you cannot move to the sides unless you jump?

Very retro feeling, in a good way. The animations could do with some tuning.

Nice puzzle game. liking the graphics.

This would be a very neat mobile game.

Nice, seems pretty well thought through concept.

The core seems alright, one thing that I'd improve is that often the ball would hit the corner of a hole just for pixel or so and it was a instant game over, have you thought about making a small bounce from the corner? that the game doesn't instantly stop, but would gave a small extra chance for those close calls.

Good puzzle design and the sounds sound good as well. Good work!

Feels alright, One thing that could've been great if the paintbrush would've left some paint trailer after it.

Nice! Really the effects and graphics work in this, also liking the distortion on singularities.

Oh this is nice! Graphically this is very stylized and polished set and the gameplay is smooth and feels good to play.

Pretty good start, but the end was bit sudden.

Gameplay was nice and audio fit very well to the game. Personally I could see that instead of grassy field with couple mudspots the style could be very trench warfare styled. Like instead of several open areas you'd have lots of narrow trenches you'd run around in. Add decorative bullets and explosions here and there and it'd be great.

Game was a bit short and the audio didn't feel like it fits the overall style. But otherwise seems alright.

Pretty Fun, reminds of one minigame in WarioWare.

This game would've been pretty big, so no wonder the week's time wasn't enough. But I'm interested to see what becomes of this.

As a solo player seems alright, can't say anything about coop.

End made me smile :D

The graphical style and gameplay style felt quite polished. Loved the bits of stroy scattered throughout :o

This was a really interesting concept, good entry!

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Liking the old school point and click style with real time movement. Were the graphics yours?