We apologise for an issue that has occured with submitting your rating. Your judge review is pasted below:
Playability
- It's not quite clear what counts as a miss. If u aim towards the sky or get a near miss it sometimes lets you course correct.
- Camera gets seriously messed up if you go upwards and rotate the camera. Quaternion rotation is tricky! I would recommend not rotating the camera with the character and just keep everything level.
Theme Implementation
- Being the ammunition embodies the theme well!
Cleverness
- This is pretty similar to Children of the Sun, I'm not sure if it takes the gameplay formula in any new directions. It's quite simple to draw a straight line from one head to another since there aren't many obstacles that could stop you, aside from the final target who is standing behind the barrels. In Children of the Sun, there's a lot more verticality and enemies hidden in nooks and crannies, making it more difficult to trace a path.
- According to GDD you wanted mild player influence to the bullet's trajectory, I think leaning into the physics-based mechanics would have made this game more distinct.
Artistic Style
- A fine use of low poly assets, I have no complaints. If you wanted to take it a step further you could switch your skybox for something non-default.
Overall, great job making this in 2 weeks! Taking inspiration from Children of the Sun is great but I think you should have added your own flair to it! Your GDD describes physics and nudging mechanics and I think that could have been very interesting to see. Thank you for participating!