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A jam submission

Sure Hope I Don't MissView game page

A 3D Wild West Arcade Shooter
Submitted by uncleLukie (@uncleLukie) — 1 day, 53 minutes before the deadline
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Sure Hope I Don't Miss's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1uqWtq5vjYB-EIcmapQR8w22kwuxXd2n5onxZqv496Ns/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You control a bullet after it’s been fired. Guide it in third-person through a western style town, maintaining momentum, hitting enemies to stay airborne, and ultimately eliminating the final bad dude at the end of the map.

Please explain how your game fits the theme:
In my game, you literally control the bullet. I took the theme in its literal definition.

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Comments

Jam Judge

We apologise for an issue that has occured with submitting your rating. Your judge review is pasted below:


Playability

- It's not quite clear what counts as a miss. If u aim towards the sky or get a near miss it sometimes lets you course correct.

- Camera gets seriously messed up if you go upwards and rotate the camera. Quaternion rotation is tricky! I would recommend not rotating the camera with the character and just keep everything level.

Theme Implementation

- Being the ammunition embodies the theme well!

Cleverness

- This is pretty similar to Children of the Sun, I'm not sure if it takes the gameplay formula in any new directions. It's quite simple to draw a straight line from one head to another since there aren't many obstacles that could stop you, aside from the final target who is standing behind the barrels. In Children of the Sun, there's a lot more verticality and enemies hidden in nooks and crannies, making it more difficult to trace a path.

- According to GDD you wanted mild player influence to the bullet's trajectory, I think leaning into the physics-based mechanics would have made this game more distinct.

Artistic Style

- A fine use of low poly assets, I have no complaints. If you wanted to take it a step further you could switch your skybox for something non-default.

Overall, great job making this in 2 weeks! Taking inspiration from Children of the Sun is great but I think you should have added your own flair to it! Your GDD describes physics and nudging mechanics and I think that could have been very interesting to see. Thank you for participating!

Submitted

I only missed once, but it sure wasn't what I was hoping for. Great game :)

Submitted

I won! I wasn't sure what my objective was until I actually achieved it. But I like the mechanic and the guess work of figuring out how far a person is going to move. Good job!!!

Submitted

Took a few tries to get to the end and really wanted to one shot the boss (couldn't after a few tries), so definitely engaging and well executed!

Tiny bit buggy in terms of the logic (I got a few ground resets) but the concept is super fun. 
Submitted

very cool

Submitted

Fun game! Took a few tries due to my self  but  neat little game!

(+1)

This is so fun!

Submitted(+1)

Awwwww yeahhhhh this is so cool, I always wanted to play a game as Yondu’s knife! Great job!

Submitted (1 edit) (+1)

Cool game! I like the asthetics and the response and feel from hitting enemies. I do however find the game a bit easy. Perhaps there could be an added time preasure aspect (e.g the bullet fires automatically after 3 seconds or so)? Good stuff!